I'm worried, that I'm really done with this particular subset of jRPGs now and forever. It just felt too archaic and beyond tedious in about every way imagineable. I immersed myself into it for almost 6 days straight and right the next day, I played the demo for Trials of Mana.įor the life of me, I could not stomach it. Sat 18th Apr Interesting, I really enjoyed FFVII Remake as well.Make sure to keep an eye out for our review of Trials of Mana in the near future, and let us know if you're excited for this remake with a comment below. Trials of Mana releases on 24th April and you can download a demo from the Switch eShop right now (and read our impressions). Oyamada, and Daniela at Square Enix Europe. Oyamada: It goes without saying that I would like to make a sequel, but at the same time I would also like to make it so people can continue playing the series past titles such as Legend of Mana. What are your hopes for the Mana series after Trials of Mana? Is it possible we’ll see a new entry in the series? So, we do not have any plans for the moment. Tatsuke: As this is a remake of an older title which didn’t include any DLC, we have made it so you can experience everything without any additions. It was a real challenge getting the characters personalities just right, as well as checking that there was nothing out of place chronologically in the game’s timeline of events.Īre there plans for DLC or extra content for the game post-release? ![]() Oyamada: For me personally it was all the additional interactions between the main characters that we added. What would you say was the biggest challenge you faced during development? However, it did not look like a modern game and the immersion into the world was fairly weak We did experiment with a top-down perspective at the start of development. By doing so we think that it lets players experience the adventure on an even deeper level. However, it did not look like a modern game and the immersion into the world was fairly weak, so we took the decision to change to a third person perspective during development. Tatsuke: We did experiment with a top-down perspective at the start of development. What was behind the decision to make Trials of Mana fully 3D? ![]() You went with a fully 3D approach to this remake where the Secret of Mana remake for other platforms was top-down 2.5D. ![]() I think that the main part of the original story will be pretty much the same, but there is a lot of new text added in for this version of Trials of Mana as well, so it should depict that story in finer detail. Oyamada: The version of Trials of Mana in Collection of Mana had restrictions from the design of the UI and there were some changes we were forced to make because of this, so I think that this new version of Trials of Mana is the better translation. Obviously, the form of the two versions is different, but how closely related are the localisations? The original game was localised for the West in Collection of Mana last year, although the remake was already in production at the time. One of the male voice actors had actually played the original game and apparently, he managed to grasp the image of his character very smoothly. However, having them perform over and again like this led to the rare situation where the characters were almost completely worked out and ready to go when we started development. We started out having them try to get closer to the right images for their characters through trial and error, without even having the game at hand to work from. Masaru Oyamada, Series Producer: For the Japanese voices, we actually had requests for collaborations from several different game titles before we even started work on Trials of Mana and so had decided on some candidates for the voice actors already. When they have achieved that there is yet another new challenge that awaits our heroes, but you will have to play the game to find out what it is! ![]() In these stories, each character will go to places with a connection to their past, and search for items that allow them to acquire a completely new fourth class that was not in the original game. We introduced a new Ability system, allowing you to develop your characters in the manner you want by increasing your characters’ stats and unlocking unique Abilities, and there are also “Chain Abilities” which can be added to other characters, making the importance of party selection vital here too.Īfter completing the game, there are six new episodes that were not in the original, one for each of the main characters. Shinichi Tatsuke, Producer: First of all, the character growth system has changed a lot. Can you tell us about other new features in addition to the battle system, like the new episodes and classes? Nintend o Life: We know there are changes to the battle system ( which we have discussed before) and the demo has given us an idea of the feel of the upcoming remake.
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